Ascension Incremental Guide
All 4 rune types with drop rates, hidden rune locations, secret stats, and easter eggs. Nobody else has put all the rune data on one page yet.
What is Ascension Incremental?
Ascension Incremental (and its predecessor Ascender Incremental) has a surprisingly deep rune system for a Roblox incremental sim. Four rune types unlock as you tier up — Basic at Tier 3, Color at Tier 6, Nature at Tier 9, and Polychrome after your first Ascension. Each type has its own rarity ladder with drop rates ranging from 50% commons down to 1-in-1.25-billion legendaries.
This guide pulls every rune probability, hidden rune location, and secret stat into one page. Most of this data is scattered across Fandom Wiki pages and YouTube videos — we put it together so you don't have to tab-hop. For codes, hit our codes page. For a beginner walkthrough, check the beginner guide.
Gameplay Video
FAQ
When do I unlock runes?
Basic Runes unlock at Tier 3 (costs 1K Flame to roll). Color Runes at Tier 6 (25K RP), Nature Runes at Tier 9 (5oc Spheres), and Polychrome Runes after your first Ascension (1qd Prisms). You need to progress through the tier system to access each type.
What's the rarest rune in the game?
Dreamscape from the Nature Rune pool — 1 in 1.25 billion chance. Polychrome Rune has a hidden 7th rarity that's even more mysterious, but the exact drop rate isn't confirmed yet. Refraction (1 in 1 trillion) from Polychrome is the rarest with a known rate.
How do I increase my rune luck?
Redeem the code BLESSING for a permanent 1.1x Rune Luck boost. Rune Luck also unlocks as a stat at Tier 5 through the Talent Tree. Stack both for better odds on rare drops.
Are there hidden runes?
Yes — Hidden Runes exist across multiple tiers. Check YouTube guides (we've embedded one above) for exact locations. The Hall of Fame area also hides the code "Noclip" which you can find using shift lock to look around.
Is the rune data the same for both games?
The probability tables here come from Ascender Incremental's Fandom Wiki. Ascension Incremental (the newer game) uses a very similar system but exact numbers might differ slightly. We'll update if the new game's data diverges.
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